UGC NET PAPER 1 · UNIT 08 · MODULE 4: DIGITAL LEARNING AND ICT IN EDUCATION · TOPIC 12

E-Learning

E-learning modes, the very frequently asked models (blended, flipped, cMOOC, xMOOC), learning management systems, advantages, limits, and open-source resources.

  • 6 sub-topics
  • 2 min read
  • Topic 12 of 18

What this topic covers

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  1. 12.1MeaningE-learning is learning delivered through electronic media, mostly the internet, in which content, instruction and interaction are provided online.
    • E-learning
    • technology-enhanced learning
  2. 12.2ModesCovers Synchronous, Asynchronous.
    • Synchronous
    • Asynchronous
  3. 12.3Models and Concepts (very frequently asked)Concept Core idea Key point Blended learning Combination of face-to-face and online learning Best of both worlds, NEP-supported Flipped classroom Students study content…
    • Blended learning
    • Flipped classroom
    • M-learning (mobile learning)
    • MOOC
    • Virtual classroom
  4. 12.4Learning Management Systems (LMS)An LMS is software to deliver, track and manage courses, assessments and learner records.
    • LMS
    • Moodle (open source)
    • Google Classroom
    • SCORM
  5. 12.5Advantages and LimitationsAdvantages: flexibility, wider reach, cost-effectiveness, personalised pace, updated and multimedia content, record of progress, eco-friendly.
    • Advantages
    • Limitations
  6. 12.6Open Access and Open-Source ResourcesCovers Open access, Open-source software, Creative Commons (CC).
    • Open access
    • Gold
    • Green
    • DOAJ
    • Open-source software

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12.1Meaning#

In brief

E-learning is learning delivered through electronic media, mostly the internet, in which content, instruction and interaction are provided online.

  • E-learning
  • technology-enhanced learning

E-learning is learning delivered through electronic media, mostly the internet, in which content, instruction and interaction are provided online. It is a form of technology-enhanced learning.

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12.2Modes#

In brief

Covers Synchronous, Asynchronous.

  • Synchronous
  • Asynchronous
  • Synchronous: live and in real time (virtual class on Zoom, live chat).

  • Asynchronous: at the learner's own time (recorded lectures, forums, e-mail, self-paced modules).

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12.3Models and Concepts (very frequently asked)#

In brief

Concept Core idea Key point Blended learning Combination of face-to-face and online learning Best of both worlds, NEP-supported Flipped classroom Students study content…

  • Blended learning
  • Flipped classroom
  • M-learning (mobile learning)
  • MOOC
  • Virtual classroom
  • OER
  • Microlearning
  • Gamification
Concept Core idea Key point
Blended learning Combination of face-to-face and online learning Best of both worlds, NEP-supported
Flipped classroom Students study content (video, reading) at home, and class time is used for discussion, problem solving and activities Reverses the traditional sequence
M-learning (mobile learning) Learning through smartphones and tablets Anytime, anywhere, bite-sized
MOOC Massive Open Online Course, open enrolment, large scale Free to learn, usually paid certificate
Virtual classroom Online space with live teaching and interaction Zoom, Teams, Meet
OER Open Educational Resources, free materials that can be reused, revised and shared Creative Commons licences
Microlearning Small learning units Short videos
Gamification Game elements in learning Points, badges

cMOOC versus xMOOC:

cMOOC xMOOC
Connectivist, network-based Content-based, instructor-led
Learners create and share knowledge Lectures, quizzes and assessments
Early (2008, Siemens, Downes, Cormier) Coursera, edX, Udacity (2011–2012 onwards)
Open and informal Structured and credentialed

SWAYAM is an xMOOC-style platform. The term MOOC was coined in 2008 (the course Connectivism and Connective Knowledge). Coursera was founded by Andrew Ng and Daphne Koller.

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12.4Learning Management Systems (LMS)#

In brief

An LMS is software to deliver, track and manage courses, assessments and learner records.

  • LMS
  • Moodle (open source)
  • Google Classroom
  • SCORM

An LMS is software to deliver, track and manage courses, assessments and learner records. Examples: Moodle (open source), Blackboard, Canvas, Google Classroom, Microsoft Teams for Education, Edmodo. SCORM (Sharable Content Object Reference Model) is a standard that makes e-learning content work across LMS.

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12.5Advantages and Limitations#

In brief

Advantages: flexibility, wider reach, cost-effectiveness, personalised pace, updated and multimedia content, record of progress, eco-friendly.

  • Advantages
  • Limitations

Advantages: flexibility, wider reach, cost-effectiveness, personalised pace, updated and multimedia content, record of progress, eco-friendly. Limitations: needs devices and internet, requires self-discipline, low social interaction, dropout rates, assessment and plagiarism concerns, not ideal for practical skills without simulation.

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12.6Open Access and Open-Source Resources#

In brief

Covers Open access, Open-source software, Creative Commons (CC).

  • Open access
  • Gold
  • Green
  • DOAJ
  • Open-source software
  • Creative Commons (CC)
  • OER
  • Open access: free, immediate online access to scholarly literature. Gold (published open in the journal) and Green (self-archiving in a repository). DOAJ is the Directory of Open Access Journals. The Budapest Open Access Initiative (2002) is a landmark.

  • Open-source software: source code open to all (Linux, Moodle, LibreOffice, Python).

  • Creative Commons (CC): licences such as CC BY (attribution), NC (non-commercial), ND (no derivatives) and SA (share-alike). OER concept was adopted at UNESCO in 2002.

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